![]() ![]() Most units are carryover from the previous game, but there are some genuinely new units as well. You’re still trying to brave the towers to reach a goal, and you still have the little squad leader running around depositing the same powers, and the routing hasn’t changed. In most ways Anomaly 2 is much like Anomaly 1. ![]() It made for a nifty spin on the tower defense formula, and I think did pretty well financially, so 11 Bit Studios is back with a sequel called simply Anomaly 2 (Anomaly Warzone Earth 2 probably being too much of a mouthful). Added into the mix was a squad leader, a little guy that you controlled who would run around among the towers depositing special abilities like decoy targets to fool the towers or healing pods to repair your units. You also have the flexibility of picking the route you take to your goal at many points the road branches, and you can choose which way to turn taking into consideration the enemy tower formations that lie down each path. With limited cash on hand (the game calls it curasarum, or something close to that), you have to pick your assault convoy lineup with some care. To accomplish this task you had a number of different units you could employ from short range tough units to longer range delicate ones to support units like shield generators. As opposed to tower defense, where you are tasked with building up a maze-like arrangement of defensive towers to destroy waves of incoming enemy units before they can reach their goal, in Anomaly you were the one trying to survive a tower gauntlet to reach the finish line. I heard a lot of different terms used to describe last year’s (or maybe it was the year before) game Anomaly: Warzone Earth, but the one that resonated with me was tower offense. The Ugly: Multiplayer tutorial really insufficient.
0 Comments
Leave a Reply. |